Monday, April 16, 2012

GPG mad at Stardock? (thread changed to custom mod talk)

What do you think? If you were gas powered games, would you be made at Stardock for the launch issues? Would gpg work with Stardock again for other games?



They already picked SquareEnix for supcom2. Maybe they will stick with SquareEnix for demigod 2.|||i'd give them a second shot. preferably for Sup2 once SD get Impulse and Raknet's net-code squared away (mind the pun).|||The recent interviews have shown, that Chris Taylor was not happy with his decision to let Stardock publish the game and use Impulse as the online platform.



But I don't really understand why. Impulse is a great platform to distribute games and Stardock is putting so much work into getting players to connect to each other (which is not trivial and the "fault" of the SupCom/Demigod engine).|||CT's latest decisions have shown a certain lack of, uh, sense, so to speak.



I'm wondering if he's being distracted by something.|||SE is a way better partner for SupCom 2 as they have a lot of Experience with the European and Asian market while Stardock is heavily focused on the north american market. SE also has a reputation for releasing games finished and having a good QA.|||I just think that hopping between publishers makes the support for "legacy" games very painful.|||Spooky|||GPGnet has social features? :P|||From my understanding it was GPG that actually wanted this whole new p2p or whatever system to be implemented, and Stardock didnt really want it but they didnt have a choice.|||DalzK__|||Actually, it was said somewhere that Stardock had wanted to do the multiplayer connectivity side of Demigod because they wanted more experience with it and they had Impulse coming up.



And now that Stardock has dealt with the P2P system, they will probably never do it again and only rely on servers, which isn't bad.|||I think Frogboy actually made the comment that he never wants to see a p2p game ever again.|||Quote:|||DalzK__|||I dont get it...



Your telling me the netcode is the same as SupComs?



Quote:|||Yes and no.

The underlying connection code is the same, but Stardock added a bunch of helpers.

Basically, Impulse connects for you, and then gives you the connection, in a strange way. The underlying netcode is identical, just another lib handles the actual making of connections.

GPGNet only ever told you where to connect to. It never did any of the connecting to itself.



If Demigod didn't use Impulse, it would work as well as SupCom. But instead, it works as well as Impulse ><|||DeadMG|||DalzK__|||The impression I got is that Stardock wants Impulse to be a matchmaking platform for online strategy games like Steam is for shooters. Demigod was their Half-Life²/Counter-Strike moment. They've just started with it as well, GPGnet didn't have all the neat stuff at first either.



It all depends where GPG want to go with SupCom 2. If they want publicity/free online activation then Steam should be their main choice, if they want cross platform play, an single install limit and nearly no NAT errors then Games for Windows Live is a good option, if they want to appeal to their old public then GPGnet is appropriate. If Impulse and Demigod's matchmaking gets polished soon enough then that wouldn't be such a bad option either. Or there is still Gamespy... :shock:|||I wish Demigod was on Steam. There's no reason to reinvent the wheel, and Impulse barely has a social component.



Poor frogboy. He says that he's stopping the journals for now because of all the b1tching. How many times does he need to be flogged? It hasn't helped that some patches have made problems worse.|||Epiphenomenon|||Epiphenomenon|||Epiphenomenon|||Spooky|||Well, Impulse is still young. And Steam didn't have the Steam Community until 1.5 years ago I believe?

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