I have to give Kudos to GPG, Beta 1 felt distinctly lacking in the epic factor, Beta 2 is definitely heading in the right direction with ludicrou numbers of units everywhere and massive world-shaking explosions going off almost constantly, and then Giant start spawning
Basically, in the first incarnation, to be of any use he needed a pair of gloves that gave AoE to his attacks. His abilities were totally useless. To get any good they needed to be upgraded 3 times, and if you pumped all that into Stats instead, he was way better. That was no fun. He was removed from the rest of the beta as far as I can tell.
Now he's back, and awesome. His Angelic Fury is now a toggle ability that gives AoE to his attacks. Just what the doctor ordered, and now he gets to use his wings all the time. His mine upgrades now make him lay many mines at once, and he can throw them a good distance, so minefields are way easier to set up and it just looks badass. Mark of the Betrayer is a great new ability. You hit someone with a spell that damages them if they use a spell, and they also get slowed.
Battles are also way more epic. There are now two announcers: one that announces things when Evil does something, and another for Good. The Good announcer no longer sounds like a forced, campy "God" voice. Death sequences are way cooler. Minions are way more numerous and the game in general was much more fast-paced.
OAK LOOKS FRUCKING COOL. ALLCAPS IS NECESSARY. When you think of the name Oak, you think of a tree, so I was totally not expecting this badass. If the devs said they were going for Future Fantasy with Demigod, they nailed it with this guy.|||Really enjoying beta 2, although i do have a few gripes.
1 is that it feels much more closed in, like i don't have as much freedom with camera movement, although this could just be me.
2 is that trying to manage all your units as a general is irking to all hell, the UI just doesn't give enough options for easy management of a group of units. And they tend to run off and get themselves killed immediately after being spawned because you didn't group select them quickly enough.
they also seem to have a problem that it is too difficult to discern your units (and even yourself) in a large melee, which is not only annoying but also dangerous since i often can't tell how many minions i have left, or even where my demigod is.
So far i've tried a few games as Oak, TB, Erebus, and Regulus. This taught me that i really suck as anyone who isn't TB. But i do really like the changes to Regulus in making mines usefull, among other things.
I wonder, though, how prevalent kill sniping will be as regulus, considering the massive range of Snipe. just wait until a friendly demigod has almost killed an enemy one, then snipe the kill and yay, more favour points for you.
I also really like the changes to TB, especially in giving ice rain and fireball a 4th teir, giving frost and fire nova a weaker first tier and making ring of fire somewhat less useless.
I really like vampire lord so far, while i find his special minions to be near to useless (near enough that i don't bother drag selecting frantically to keep the rapidly spawning nightwalkers in formation) his abilities are very good, especially swarm of bats.
Oak was rather tricky to play as, since his default mana is so poor, but i found once you have that amazing last stand ability, you can just suicide yourself against the enemy defenses again and again until you've pushed far enough to steal a base portal flag (seige archers reccomended). His spirits are also weak as hell, but with that ability that makes you stronger based on the amount you have i find it rather easy to plant a flag and just keep sending the spirits to the healing crystal so they can't get killed and reap the benefits of being as strong as an assassin.
The new maps are neat, except Ziggurat is spelled incorrectly and rather buggy (spawn minions can sometimes walk across the lane gaps and attack normally) and the scenery is a bit lackluster. Prison seems like a cool and hectic 1v1 or 2v2 map and i like it so far. Leviathan seems to have lost the trebuchet at the main base flag but otherwise seems identical. I miss Mine.
The new announcers are not to my liking, not that the old ones were any good, but the hissing voice whenever someone kills someone else is cheesy and annoying. and the female voice that gives minor updates is so quiet that you can hardly ever discern what she is saying it just sounds like a little vpice whispering nothing into your ear the entire time you play (i've got all sounds to max).
Overall much better than beta 1 but still a ways to go.|||Backstories:
-Oak is pretty good, it explains his weird name and abilities.
-Regulus is fine but something more would cool. The different naming was a nice touch.
-Rook is meh, the whole Mard Heldenhammer makes me think of warhammer or some norse LOTR guy. Not a walking castle.
-Unclean beast is quite good, the book gives that little extra mystery.
-Torchbearer is pretty bad, it makes him a tragic hero, instead of the first story that made him some badass antimessiah.
-Lord Erebus, I don't like his name as I think he could have got a lot better ones. But his story is sublime: The killing girl part was a bit meh but the poetry: awesome. It's prolly no surprise he is my favorite so far.|||The AI does not upgrade its minions, its getting a little annoying, I can walk over the AI by essentially just getting more of them and or better ones.
But beta 2 is still epic fun even if it isnt ballanced.
BTW what happened to Regulus awesome ability of growing wings and just making a giant knockback effect with them? And why does him growing wings now give him area of effect and more damage?|||smith|||Might preorder it then so i can own you all ( not really ) but if it is like you say im in!!!!
Gold is not shared. So far the biggest challenge for me is figuring out how to best use the limited funds early on. Is it better to grab cheap items or upgrade the citadel? As a General I'm pretty sure the best option is to buy some minions straight off.|||Buying some Monks can be nice; they heal 10% of your health every 5 seconds, have decent health, and do a little damage.|||do you have to apply to get into beta 2? or something... or is it a open beta?|||You need to preorder the game and everyone that was already in beta 1 gets beta 2 too.|||from any specifik page/site/company?, or is it wherever
also i think that generals and assasins should be pretty different in playstyle|||Vimes is random|||You have to preorder from Stardock to get into the beta.
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