I modified RetailDataPath.lua, and it still wouldn't load my zip, even when specified by name instead of wildcarded. I also tried putting it in bindata (which apparently is mounted just like /dgdata.zip) and got no results.
So damn irritating, both of these methods would work in SupCom. I can't modify DGData.zip, because that'll just give me a MD5 check error, right?
Edit:
WTF, There's a GameDataPath.lua too, which looks MUCH more similar to Supreme Commander's. Modifying either of them produces no results. ****.
Double edit:
Chirmaya's tactic produced valid results, even in retail. Go go DeadMG's debugging.
Triple edit:
WARNING: # is no longer a valid comment. GPG files now all use -- for commenting.|||DeadMG|||Last I heard from Chirmaya modding was completely disabled. I'm waiting for Stardock to get their feet back under them over this launch before I start making noise about bringing back modding. It really needs to be there soon.|||# broke my files. As soon as I replaced # with --, it was fine. I also saw only -- used, whereas in SupCom # was used quite a lot.
His trick for modding in the beta still works in retail.|||Really? He said one of the last patches before launch disabled his mods and wouldn't allow the game to run with them. You're able to make changes and still get into the game?|||Sucks that it can't be modded. (Interested in looking for away around though.)|||Yes. I used the same technique as he posted for his 3D Mana Overlay or RING or whatever it was, and it works fine and I play online with my UI mod.|||DeadMG|||Interesting. I'm surprised he hasn't re-released the mana overlay mod then. I loved that mod.|||So how exactly do you get a mod to work in Demigod?
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