Thursday, April 19, 2012

I want my monies back.....

Please!|||I'm sure this very serious and thoughtful request will get you just what you need.



Mike|||This is utterly ******* ridiculous. This game has been in beta for what, a year now? How the **** can you **** something up so badly???|||I don´t think this thread will lead to anything >_>|||How is it ****** up? It's very fun to me.|||wtf are you talking about?|||BlueC|||Give it a few days. Gamestop went and released it early, allowing pirates to jump directly onto their beta servers. They've started all the switching of servers but it'll take a few more days before they can filter all the pirates off. There's around 20k legit accounts trying to get and around 100k or more pirated accounts trying to get on too. So that's why its abit slow with everything atm. Stop whining and be patient|||**** you stop whining. This is not a beta... Add the random fatal errors and people just randomly dropping in the middle of a game. I think I'll just walk away for a week before I get the wrong impression. I will say the server admins have been cool cats about the whole thing...|||RMDShadow|||What don't you understand about "I DON'T CARE?" They released it what, a few days early? Besides, what part of the server being overloaded is causing drop outs in a PEER TO PEER game that is already in play? And what part of the big bad evil pirate infestation is causing fatal errors when you alt-tab away while you are waiting for the game to start?|||Ok, it's because of the pirates if demigod make a connection to server at every launch, and every click. (yes, opening the impulse overlay actually send a request to the server. For opening a LOCAL window with NO server infos in it)|||Are you saying it literally opens a new socket every time you click? I doubt that's what you meant. As a fellow software developer I have to assume you were either glossing over or something got lost in translation.



BTW, (not directed to Ze_PilOt), due to the way the UDP works, you can send packets to dead servers all you want without any direct negative repercussion to yourself. It is a stateless protocol (there is no ACK/NACK process). In other words, I've not seen a rational explanation yet as to why an active game has random drop outs with absolutely NO WARNING (i.e., a connectivity window popping up, some type of lag, etc.)|||RMDShadow|||Frogboy made a press release that can be found here.





Long story short; the netcode isn't perfect, but it didn't need to be. They counted on having about ~50,000 on peak times, and taking several weeks to build up to that so if it was a problem they'd see it coming.



Instead, they ended up with ~120,000 people hitting the server all at once, of which only about ~18,000 are legit.





Unsurprisingly, the server fell down.|||Respect the Waaaaaaaaahhhhhhhhhhhh!!!!!!!|||flightlessvacuum|||In my opinion, Demigod was boring.



Last beta I ever play...|||Oh noes, Monica dumped Cheese.|||PheonixIV|||RMDShadow|||brent_w|||Simmer down boys. Simmer down. Let's all just wait a week or so and then see what happens. Part of the problem was not their fault, but part of it is from what I have been hearing here, so give em some time to get things sorted. One thing they do have going for them is Stardock. I have Sins of a Solar Empire and they have done a fantastic job supporting that to date, so I am hoping for the same with Demigod and it ends up beng good.|||Considering the street dates of games are broken all the time (even games controlled by big companies like Killzone 2 were released early), I dont see why noone brought up how shortsighted it was to allow the beta servers to accept retail connections.|||AdmiralZeech

No comments:

Post a Comment