Friday, April 13, 2012

Sedna counter to minion Erebus

[:1]Alright, in playing the demo I have come across a problem, I generally play Sedna, but when I face a good minion erebus I don't know how to counter them. Since Sedna has no AoE (aside from L4 heal which is useless), are there specific items/tactics I should use to combat a minion Erebus?



Thanks for the help.|||As Sedna you will pretty much have to depend on your teammates to kill the minions. Ask them to get the skills to deal with the threat (hammer slam, mines) and heal them when necessary. Sedna is the worst demigod to deal with minion spam.



You can try to get Parasite Egg (trinket) but a minion Erebus will stay out of reach usually, so thats not really an option either.



The best you can hope for is to constantly harrass Erebus out of the lane to prevent him to gather an army of Nightwalkers. He himself cant do much damage to you and if you pounce him back to the crystal he will have a hard time. Get Wand of Speed or Teleport Amulet to intercept him, max out pounce and get some decent armor to mitigrate minion damage.



Good luck!|||Honestly, your only hope is Yetis.



Yeah.|||Epiphenomenon|||Col. Jessep|||Nature's Reckoning is hella good. A fifteen percent chance of 250 damage has an expected value of 37.5 damage per hit. For 1500 gold, it's the second most cost-effective damage item in the game. Plus, it's AoE. I *always* use it with my UB build. My UB build relies solely on BotS for mana, so the extra mana from Nature's Reckoning helps a lot. It doesn't really work that well with Sedna, however, because her attack speed is slow. Sedna needs mana items so you really can't sacrifice a slot for it.



Yetis are a serious suggestion. I would recommend replacing pounce with them. You need to rely on the fact that you can respawn your minions instantly while he can't. Get a speed item or two to speed up your minions.



But yeah, it's a bad matchup.|||Epiphenomenon|||Honestly, I think you would be much better off if you would support another demigod against Erebus minions. Sedna can be incredible useful as support or as assassin. Unfortunately there is no Unclean Beast in the demo but thats one hell of a combination. An UB and Sedna team sharing Ooze and Healing Wind auras while dealing damage with Spit and Pounce is a nightmare.



Every Yeti build will miss out on some other skill, healing, speed, regen, damage. I have yet to see an effective Yeti build. Compared to other builds they are usually lacking.



Id recommend to play Sedna as support or assassin (with priests) if you like to play her. If you are concerned about Erebus you might want to think about playing another demigod. Regulus and Rook have some really nice AoE skills.



If you are looking into minions, get the best Priests you can afford and then Archers. You can skip the Minotaur Kings usually and invest that money in a better item for mana or health.|||Laying down mines on a misted near-dead Erebus gives me a stiffie.



My problem with Sedna vs. Erebus is that you can't prevent him from batswarming out of reach from the pounce, which is her only means of spike/burst damage. Silence sounds decent in theory, but there's so much that needs to come together for you to land that finishing blow that you need a certain amount of luck involved, considering command lag and runspeed differences.



The best result I've managed to get from the Yeti cleave is something akin to "okay, I guess.", but the cleavage (heh) still doesn't make up for the outright nightwalker damage.



As Sedna I just try to circle around Erebus and like mentioned above, support my buddies in taking him down.



It should be mentioned though that the demo hasn't gotten the hotfix that the retail game recently got, which removed at least two or three exploits available to Erebus.|||Ok, yea, I had noticed that HoB was still in the demo :P. I tried out Reg earlier, it is certainly fun to lay out a mine trap and wait for people to walk over it (especially useful I found for setting behind you and then if you have to retreat it often turns it from you running, to them running).



Thanks for all the input, I've certainly got a lot of new ideas to try out. I'll post here again if I think of more questions.|||Quote:|||Target erebus and tank everything?|||Z32, I've found that normally the Erebus just runs back to his towers, and leaves all his minions attacking me. Especially since he has batswarm, it is hard to force him to fight me.



Alright, I have three more questions:



1. The buffs to monks, etc is only applied by the level 2 healing wind, correct? If so, all level 1 healing wind does is the +12 hp/s aura, while level 2 healing wind does the +24 hp/s as well as the buff to monks?



2. I seem to recall seeing someone saying that different healing minions apply different "debuffs." My understanding is that a monk/bishop etc can heal every 5 seconds; but that when they heal you they apply a debuff so that they can't heal you again for 8 seconds. I had read that the debuffs were different for the different minions, is this correct? And if it is, does this mean for instance that if I used high-priests, and my buddy used bishops, that they could heal me together (i.e. within 8 seconds of each other)?



3. What is the range of effect on counter healing? And how does it work, for instance, if H=healer, T=target, C=the end of the counter healing area of effect, and S=Sedna, can you say how each of these situations would play out:



H -- C -- T ---S

(Target inside, healer outside)

-Can the target be healed?



T -- C -- H ---S

(Target outside, healer inside)

-Can the target be healed?





My current assumption is that the debuff applies to the healer, not the target. Is this correct? i.e. in situation one the target could be healed, and in situation two they couldnt?



Thanks for all the help!|||I'm pretty sure that counter-healing effectively 'silences' the monks (both reinforcements and minions), as they get this black smog effect around them when they get in your range.|||Yes, I also assume that is how it works. It's a surprisingly big benefit for the 1 skill point.



Edit:

Yes, it's true that every brand of Priest is limited to itself, not every brand. So I think that you can be healed by all four types, I think that the reinforcement ones are equal to one of the summonable minion types.|||I think, as Sedna, your best bet would be Nature's Reckoning and allies. And allies. Always an ally. What you're talking about is not limited to Erebus, it's Sedna's limitation. A Minion Oak will shred Sedna, as well. And, quite possibly, an intelligent Oak.



Your best bet is to always have a Sigil of Vitality on you, and a scroll of teleportation. Just in case.



Also, has anyone else noticed that Sigil of Vitality is ******* insane? You can, with 3,000 HP, go up to an enemy with 4500, and have an even fight (assuming equal armor). Or, you can go with 5,000 HP to an enemy with 5,000 HP and stomp him into the dust. Keep in mind, if there aren't priests around, keep your Sigil under wraps until your HP is getting low (50% would be the earliest I'd use it) so that you can make sure the HP is used, and you don't scare him off as fast. Yes, it means you have an instant extra 2500 HP. For just 500 gold, you get 2500 HP.



I absolutely love that thing!|||Oh yes. I always buy a sigil. The best part about it is it's instant cast. :D It's the "I made a mistake and don't want to die" button. :P|||Unfortunately too many people have figured that out by now... :evil:|||I might note that the Parasite Egg is utterly useless, as the quantity of damage you'd need to kill minions is far less than to just gank the General.|||IsikBala|||I'm pretty sure it works off max HP.|||IsikBala|||FYI, Counter Healing is only useful against priest reinforcements, not minions. The ability has too long of a delay to apply its effect so it is incredibly easy to dodge your priests out of the aoe for 1 second, come back, and they will heal you. It's damn near useless against priest idols if people know this.|||I have played a Yeti Sedna several times and was pretty effective each time. My style is to simply not expect a myself to brawl as well as Erebus and his minions can. If he's harassing me with his minions, I'll run back and send my own minion army pass him to the nearest enemy tower to deal damage do it.



I've been trying the same without HoB and found this tactic to still work as a pusher build, it just does it slower than before.



For me, minion builds are simply not meant to kill enemy Demigods, but to harass their buildings and provide an additional source of annoyance away from the location of my own Demigod.|||To counter a pesty Regulus, you want to screw him up aswell. If you have the mana, cast long range spells. If you're a general, get some SA's (Siege Archers). If you're an Assassin:



Rook:

ToP



TB:

Damn near everything



Regulus:

AHAHAHA. If I need to explain this to you, uninstall Demigod. Right now.



UB:

Spit.



Erebus:

You have a really easy time getting minions. Figure it out. Also, ducking in with speed, suck blood, run out with bat cloud for extra damage is always nice.



Oak:

Pentinence



QoT:

Where's your shield-buddy? Have him figure it out.



Sedna:

Where's your heal-buddy? Have him figure it out.

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