Thursday, April 12, 2012

Bugs WITH the coding fixes - incorrect health on summons

[:1]Here's the problem:



When buying +Minion Health Items (Hauberk of Life, etc.) and using any General but Erebus, your minions have their original health when summoned and not the boosted health.



Here's some additional info:

The bug is actually much worse than I thought:



Shamblers have a base health of 625 health. When you buy Hauberk (+200 health to Minions) and a Sigil (+100 health to Minions) and you make a Shambler, it is summoned with only 475(!) health. Less than its base health!



Moreover its maximum health is only 775 instead of 925! Minion health even depends on which order you equip the items! This bug makes you summon half-dead Minions!



Someone at Stardock/GPG aware of this!?



Here's the solution:





Apparently, when the Sigil buff was created, the developer used the Hauberk of Life item as a model. Part of the copied code was not replaced, and this caused the overwriting error. To fix the problem with the Sigil of Life:



Edit the Consumable Items file:



\lua\common\Items\Consumable_Items.lua



Change line 1274 from:



BuffType = 'CHEST040MINIONHEALTH',



to:



BuffType = 'CONSUMABLE110PASSIVE',



Thanks for taking a look.|||Good posts Pacov, hopefully Servo chimes in soon on these.|||This really needs to be fixed in v1.2.



You'd only understand the frustration about this bug if you played the QoT and used Shamblers, which, for some unknown reason (sarcasm), almost nobody does.



Imagine a Regulus hitting you with Mark of the Betrayer Level2 (775 mana). All Shamblers die on summoning (wasted up to 975 mana) and you take 600 damage and have reduced movement speed and nothing to mulch.



If this bug was also affecting Erebus, you'd hear a lot more whining...|||Necromatic?|||Coach bags.|||DeadMG

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