Monday, April 16, 2012

Slow and Interrupt stacking

I play Rook. I stacked myself to over 10,000 HP and even took Orb of Defiance, and that's totally useless in the face of Pentinence, Pounce, Foul Grasp, and Diseased Claws. You can't move, you can't use any abilities, and you take ridiculous damage. The interrupt abilities are far too spammable, especially if you got squishy teammates.



We have mechanisms to prevent people from being stun chained, but nobody decided that it would be smart to stop people from being interrupt or slow chained?|||You cant be slowed more than 30 procent, but I think its broken(?).

Anyway, if you 10k its probably end game, that means you should be literally walking over any other demigods as Rook. Also consider warp/teleport/ wand of speed if you didn't already.



But what it your problem? An interrupt/slow wears off after some time, no? And you have it too(boulder roll, poisened arrows, dyzzing force). Were you ganked? More info please, I never felt interupts were so strong, although slow stacking can be a bit too good for ganking.|||Compare the CD of Sedna's Pounce, with the CD of Hammer Slam if it gets interrupted. You can easy stop an entire Rook from ever using Hammer Slam with a single Sedna.. so you can remove the Rook's primary damage ability, while using your own, AND you can probably interrupt his teleport/healpot as well since the cooldown's so low. Multiple interrupt DGs can easily spam interrupts with no downsides and make you unable to do ANYTHING.



Interrupt should be interrupt, not interrupt + WHAT THE **** MASSIVE OH MY GOD COOLDOWN, WHICH IS MUCH MORE THAN THE INTERRUPTING SKILL EVER HAD.|||I agree. Look at WoW for an example. Interrupts in WoW don't cause the skill to go through its whole cooldown again. The interrupt skill itself usually says something like: "and prevents casting that skill for 4 seconds" or something.|||Sorry, I agree with the way interrupts currently work. If you're interrupted while casting, you suffer the entire cooldown of the ability. I'm used to this from guild wars so meh.



Slow stacking on the other hand is broken as all hell.



Edit: Also, foul grasp needs to trigger stun immunity.|||Ah I see now. You are not a tower rook :shock:. I finally found one of the elusive Hammer Smash Rookers!



Yes, a Hammer Rook is hurt a lot by interrupts, true.|||I'm sick of having to prepare for an entire minute to be combatworthy, in a single location.



In exchange, I get one damage ability that does slightly more than others in exchange for never being able to actually hit anyone. And after that nothing. No move speed skills, no other damage skills.



The problem with interrupts isn't so much this, but they're fast, easy spells that can be spammed on a single target by any team. Double Slamming somebody would never happen. The cooldown you get after being interrupted is far longer than the actual interrupt itself, and the interrupt does damage ON TOP of that.



It's ridiculous.|||Interrupts should definitely have longer cooldowns; an interrupt that has a shorter cooldown than the ability it interrupts isn't really sensible design.|||Maybe they should go play DotA for a while to get a better idea of balance ;)|||^

Hope that was Sarcasm :P|||DotA is actually fairly well balanced. Watch some of the serious tournament matches, you'll be surprised.



DotA is, however, balanced on hero killing and pissing-you-offness, you also need to have the right heroes.|||Demigod is definately definately more balanced than DotA :)|||Maybe. It's more balanced for noobs certainly, but less balanced for experts.|||I agree with the issues slow stacking creates, it's especially painful as a rook. Also as much as I like playing UB it probably would be wise to place foul grasp on the same immunity timer as the other stuns.



I don't agree with the complaints on interrupts. I don't know if (like RapierX) its my old experience playing Guild Wars or what, but interrupts have always seemed fair to me. Maybe some slight rebalancing of the timers on the interrupts themselves, but the mechanic itself seems sound.|||When you get stunned, only the Rook actually makes you suffer for the actual duration. The interruption in Demigod is worth a hell of a lot more.

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