I've been thinking of adding this to my beast build. It only costs 330 mana, and I get +25% weapon damage for 7 seconds. Plus, my opponents don't know if I have rank 1 or rank 5, so this would help deter them from attacking me. Also, experienced players would think "OMG N00B." Thoughts?|||I was thinking the same thing a few days ago but then I thought: Why would I want people to run away from me? They do that already most of the time. I want them as close as possible. Hell, on Cataract I'll tank the 2 or 3 hits from the opposing teams towers to cut sombody off.
Another thing to think about is cast time. It takes 0.5 seconds. Thats one slap less with your claws and a chance for the other demigod to run for the hills. Or he just goes a few steps back and waits or a few seconds. Until you have cought up with him your 7 seconds are almost gone.
There are plenty of counters too. Oak will just pop a shield, Torchy will stun you or stay out of range, Erebus will mist away...
I'm afraid there are very few opportunities when Bestial Wrath is of any use to you. Buildings, it's probably useful to take down towers faster. But then again I'd prefer Spit for that. And I don't think it will deter a Sedna or two other demigods trying to gank you.
When you are fighting for a flag and your opponent has to stick around, that might be useful. And I wonder if it would give you an advantage over a Sedna player.
Hmm, there is one thing. If the other team will get to warrank 10 before you do. It might be useful to get rid of the giants faster. At what level would you get Wrath? I think it might fit somewhere after level 15 in my build.|||Well, I would activate it, when you are already close. For instance, you engage the enemy, hit them once with your diseased claws, go into bestial wrath and continue attacking.|||I did a little number crunching. Lets say you can bring in 7 slaps during Wrath (which is highly unlikely because our opponent will probably stun you or avoid you for 7 seconds). During that time you do 25% more damage. That sounds very good, doesn't it? Say we take a level 10 UB with health/armor items:
Banded Armor, Hauberk of Life, Nimoth Chest Armor, Unbreakable Boots; Vlemish or something for mana or even more armor for ooze builds.
DPS: 197
DPS +25%: 246,25 (almost 50 damage more per second)
50*7 hits= 350 damage (and you wont get 7 slaps...)
Oak with the same armor will mitigrate 35%, ergo you only add 260 damage.
Ooze IV will add 35 damage, slow your enemies attacks by another 10% (-20 dps at least), cost you 10 HP/s more but ignores armor and has AoE. 7.5 seconds* 35 damage=262. So its about almost equal? Nope, Ooze can't be stunned, slowed, mitigrated by armor and keeps you save at the same time.
Spit IV will add 350 damage and again isnt mitigrated by armor, has a very short cast time (hard to interrupt) and you need items or abilities to stop it. If the other team has no Sedna or Oak you will most likely do more damage with Spit.
You cant ignore Inner Beast because you will need speed and Acclimation at level 15.
You need one level in Foul Grasp as interrupt and probably Deseased Claws I.
Unless you have Nimroths, Mageslayer, Ashkandor and are massively speced for more autoattack damage, Wrath I will not help you to do more damage against demigods. It might be valuable lategame and against structures and giants.
It might serve you well as deterrant for a little while but unless you are up against a newbie they will realize very fast whats going on.
PS: you can only get 7 attacks from Wrath if you are standing next to your opponent and you have +10% attack speed from Inner Beast AND a +5% attack speed favor item like Poisoned Dagger according to http://www.demigoddb.com/.|||IMO, The only time it's a good idea to take Bestial Wrath is if you're playing Fortress or against Rooks(s).
I specced heavily in Wrath when I was in a 4v4 vs two Rooks.
I had ~40 building kills at the end of the game.
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