Friday, April 13, 2012

[Modding]Can someone explain the .scmap file?

[:1]i was wondering if someone an really step by step explaint o me what the .scmap files are and if there is a way to edit them?



so far i've found that their support to be height maps like in SupCom however they can't be edited by the map editor. After opening them up in notepad they show a picture of the level as well as have some sort of referencing at the bottom to models and textures.



after mixing and matching it looks like even if all the other files in the Map folder are different it is the .scmap file that decided which model to use (eg. moved and renames Cataract .scmap to the exile .scmap and the exile map now hows the Cataract model.)



final after editing them in .raw adn then using a hex editor i was able to make it so demigods can walk around anyway while grunts are till stuck to model.



anyone (specifically GPG) know what the hell i'm talking about?|||As far as I can tell Demigod maps work a lot like SupCom maps:



- heightmap is used for demigod pathing and to limit accessible terrain

- the 3D GR2s are implemented as props

- markers for towers, forts and portals...

- creep pathing is implemented like the FA AI pathing markers



Thats what I can remember from the beta map editor in Demigod. Havent looked into it any further though.



The scmap file contains:

- the heightmap

- props

- textures (strata, not sure if they are used in DG)

- decals

proably:

- lighting

- background information

- skydome info

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