Friday, April 13, 2012

Ha, this could work

[:1]I was thinking of strategies involving pooling resources to get cool items, and I think I found a good one. It's probably worth it to pool money together to buy Bracelets of Rage. Normally, pooling resources means one person gets all of the benefit, and your teammates are poorly geared. However, since the Bracelets of Rage act as an aura, everyone could benefit from this item. Plus, if an Assassin has a Staff of Renewal along with a Sedna using Magnificent Presence, you can spam a 300 weapon damage bonus with a waiting time of about 6 seconds before you are under its effects again.



Thoughts?|||oh man that would be scary. I'm gonna look into that some more. I'm wondering if it leaves enough gold for hp stacking and stuff.



It obviously would require a great deal of coordination too.|||meh, you could also get bulwark which makes one of you immortal...|||Then you just pick on the two teammates that have crap for gear. Item sharing works best when everyone can directly partake in the benefits. One guy with +1600 HP vs. 3 guys with +300 weapon damage is what it comes down to.|||It may if your enemy is a complete idiot. >.>|||300 dmg for 10 secs...

The two that are getting picked on just play less agrresive, besides its not as if the suddenly have no gear at all, just no artifacts or high level armors. But low level items are way more effecient anyway.



I would gladly fight your three people with 300 dmg FOR 10 sec. Bulwark+scaled+nimoth+groffling warplate will give me 67% damage mitigation, which with my natural 6k of hp makes almost 20k of effective armored health... BUT WAIT, I still have the -25% of Bulwark, which makes my damage mitigation 92%. AND it works with abilities too, 92% means I got almost TWENTY TIMES my natural hp in armored health.If you do 800dps with the bracelets, you do only

64 dps to me. With my 6k, it takes you almost two minutes with your braceletws permanetly on(which is impossible) to kill me. Ofc, I can get healed too which makes it even more insane. So heh....

Oh yeah, in this example I took UB as DG, which also gives me ooze for another -40% dmg=D!





Bottomline: nerf Bulwark.|||Sorry, you only get Bulwark, no scaled or groffling or any of that.|||Yea the point here is that the team pools some gold together to let 1 person buy the bracelet. So unless you are winning by a large margin, you wouldn't have enough gold to buy an artifact by yourself.



Also since its an aura item so long as everybody is close by when its activated, everyone will have +300 dmg. On a 3 man team, 900 extra damage is a whole bunch even with armor.|||Wut?

Ofcourse I can get scaled and nimoth, they're super cheap, and their items you should have anyway. Everyone pools their recources and gets the Oak/Rook/Ub Bulwark. Noone should sell their core items though, since theirr so cheap it wont make a difference anyway, and walking without them is suicide.



900 extra weapon damage is nothing as long as its on a 10 sec duration.|||An early pooled Bracelet is a team strat that requires coordination. Getting any other item doesn't require coordination, but also doesn't pay off quite as well not to mention most other good artifacts are more expensive. And that extra 900 damage per secondish can be recast after 20-30 seconds. Straight up fights tend to not last longer than 20-30 seconds. So basically for 1/2 to 1/3 of a fight all nearby allies deal double damage.



Nothing is wrong with selling a few of your core cheap items. And actually they sell for the best ratio. Because you lose the least amount of gold on these. Sure you may not get very much, but you won't need very much with the help of your allies each selling 1 or 2 of their cheaper items.



There are no required items either. I can play very very well with different items all the time. It just depends on the build. I can even be a frontline general oak with no HP boosting items for myself and still survive just fine.



In the end it just depends if your team can afford to pull something like this off.|||Quote:|||Hmm, the Bracelet costs 14000g. Dont you think the money would be better invested in other stuff as citadel upgrades and creeps? This will probably work great on Prison, Exile and Crucible but on most other maps you will be better off with Giants and plenty of flag locks - unless you go for the citadel directly.



This brings me to the next idea: It might be a good strategy when you are falling behind in war rank and the citadel is not well defended (Levi).|||I might be wrong, but I don't think it adds up to your attackspeed it substracts of it, but the other way around... damn I can't explain it. Either way, -40% attackspeed is a whole lot.



Using a staff of renewal and magnificent presence is a very smart idea(with a CD flag ofc). But still remeber that -92% of 300 is 24 damage. On an attack speed of 1, you get 24 dps. 24! Thats nothing. Direct damage abilites might work, but then again I can heal or do the same... My team will stack speed to counter your massive AA damage, while the bulwark player tanks.



It might seem very good, but like you said, splitting means your weak and toegther your outmanouvred by the other team that will use flaglocks to lock your portals, while the bulwark player will just waltz through everything.Splitting up means you'll get picked off, while staying together means massive caplocks.|||Lifekatana, you fail. Your team can't afford speed stacking AND bulwark for the price of 1 Bracelets of Rage.|||pardon my noobness, but how do you pool gold??|||You buy an item, right-click on it in your character screen (short cut: C) and your teammate picks it up. If he sells it to buy another item he will only get 80% of the money back though.|||Also the Bulwark does not make you that powerful. I'm sorry but I'm pretty sure there's a damage reduction cap or something. I've had Bulwark along wiht 40%-60% armor and I did not become invincible. I just become a bit tougher.



Ok your team pools Bulwark, our team ignores that player and kills your other players. Don't think that you have time to come up with counter tactics while the Bracelet team must stay a static tactic.|||Speeds buff, anklet/boots of speed, plus wand of speed is enough for around 40 % run speed which is enough to outrun most, or justs stack hp. Its just that we have one unkillable player and you get a big bonus when you stay toegther, but only if you stay toegther. However I would argue splitting up is superior to staying together in when portal locks are involved.

I see the idea of the bracelet, but it just dependent on so many factors.



Regabond, your doing to wrong... You need atleast 65% mitigation. The thing here is that armor percentage does not scale linearly while scaling does, so a jump from 65% to 90% is a lot bigger than going from 55% to 80%. Twice as big actually.



I don't think I can make you change your mind about this argument, but in general I think both options are not that good; like CJ said, lategame is about portals locks not artifacts.|||I certainly agree there. Cats and giants are almost always superior to early artifacts|||Artifacts may as well not exist as far as im concerned. Rarely if ever used them because it's just not necessary.|||well when two excellently matched teams are fighting, generally everyone will get to giants then need something else to finish the game. Especially on certain maps.|||DeadMG|||Legolan|||Lifekatana|||regabond

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