Ideas?|||Under normal circumstances I would whole-heartedly agree with you but considering how Horn of Battle is balanced in 1.2 I think we should increase the effect of Sigils to at least 25 seconds to give melee demigods a chance to survive the minion onslaught...
|||HorseRadish|||_Golgoth_|||I'm honestly surprised many player don't use Sigil on a regular basis. Sure, it's expensive but it has saved me more often than I care to admit and is always a good way to get an additional kill.But what would you change about Sigil, the time, cost or the strength or the effect? I have seen people suggesting to lower the time of the effect to 10 seconds but honestly, that's rather short. Think about UB: wait till Sigil is cast, do some more damage, Spit, interrupt HP potion or tele and bamm, not enough time to escape the DoT.|||Col. Jessep|||If it was up to me, I would probably just have it removed.
As if the game wasn't too hp stacking focused without it already.
It could easily be replaced by a Thorns Shield item for 300 gold that places a 1500 shield on you.
I think it still would be lame, but at least it wouldn't be based on hp.
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