Thursday, April 12, 2012

Can we change Sigils.

[:1]This item is one that separates High level of play and really benifits the team with more gold. A early kill and you get a sigil to carry around and more then likely helps you chase down your opposition through towers get another kill pop sigil and back to safety. Can we please change this item. Some have suggested reducing length of time to 10 seconds. I think that would be better then changing the cost. Maybe if you also added a cast time? Not sure what to do but this is the one item that basically wins high level played games.



Ideas?|||Under normal circumstances I would whole-heartedly agree with you but considering how Horn of Battle is balanced in 1.2 I think we should increase the effect of Sigils to at least 25 seconds to give melee demigods a chance to survive the minion onslaught... :wink:|||HorseRadish|||_Golgoth_|||I'm honestly surprised many player don't use Sigil on a regular basis. Sure, it's expensive but it has saved me more often than I care to admit and is always a good way to get an additional kill.



But what would you change about Sigil, the time, cost or the strength or the effect? I have seen people suggesting to lower the time of the effect to 10 seconds but honestly, that's rather short. Think about UB: wait till Sigil is cast, do some more damage, Spit, interrupt HP potion or tele and bamm, not enough time to escape the DoT.|||Col. Jessep|||If it was up to me, I would probably just have it removed.



As if the game wasn't too hp stacking focused without it already.



It could easily be replaced by a Thorns Shield item for 300 gold that places a 1500 shield on you.

I think it still would be lame, but at least it wouldn't be based on hp.

No comments:

Post a Comment