Friday, April 13, 2012

Building a Demigod Mod'ing Communty (Must Read For Modders)

[:1]First off, greetings. For those who don't know me I'm TheScottishAlien . With the SDK fast approaching a few of us interested in mod'ing Demigods have banded together to pool resources and talent in an effort to better our own mods and the game of demigods itself.



Since mod'ing for demigods requires quite a bit more expertise than previous games it's very important that a community comes together with fast, efficient and high quality mods in order for this game to withstand the tests of short-term memory gamers.



in order to get a jump start on this community a few of us have put together several strategies of attack and would like to invite you to help us out with it.







Channel



Currently our main focus is in discussion of what can and can't be done right now with the game. through the IRC channel: #dgmodding We've been exchanging ideas and knowledge about what we (as modders) have found out about the games capabilities.



if you're interested please join us there:



Server: irc.stardock.com



Channel: #dgmodding







Website



Malard (Malard999 on the forums) has put a lot of effort into building a community mod database with instructions on many of the aspects of mod'ing that are available now. It's our goal to stream line the communities mod'ing abilities to create a truly amazing game; and the website will be key for this to happen.



feel free to browse the website here at:



www.dgmod.com







Goal



so the goal of this is simple. we want to make sure that the talent that is available to the Demigod Community is used to its upmost potential. Our fears are that when the SDK is released half of the community will all start work on their own variation of the same mod. We hope that with some prior organization this can be averted and rather than ending up with a hundred variations of the same mod we can get more unified, high quality mods being built by not just one or two people but the whole community.







As mentioned before, those interested should come and chat with us at #dgmodding on irc.stardock.com (this can either be accessed through impulse or any 3rd party IRC) .



Right now we're discussing the possibilities of creating an overhaul to the LUA in the game to allow for many features left out by the dev's such as having multiple team, observers, sandbox modes, enhanced UI and many other aspects that other mods might require to be built. If you are thinking of a mod right now that might either seem like too much work or involve repetitive aspects included in other such mod, then this is definitely something you should be interested in.







any questions or concerns feel free to post them or ask us in person on the channel



Stardock Forum Post|||Great idea! I hope it will be possible to make and easily distribute new maps. I have played too many games on Cataract and I would really like to see one or two 2v2 or 3v3 maps. But Im not worried after seeing your map concepts! :D



I wont promise anything yet because I cant predict how much time Ill have but I can probably help out with some texturing and I know my way around the SupCom map editor.|||Yes, new maps is certainly my biggest hope. I am sure that the modders here can make a lot of high-quality maps, I just hope GPG makes it so they are easily distributed.

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