Thursday, April 12, 2012

1.2 is out Wednesday (FINALLY)

[:1]Geez this patch took way too *F*EURKING long. We'll be able to create mods now!! I'm going to work on fixing useless items.|||I'll believe it when I see it. I suspect I'll still be stuck on the curb doing nothing.



Mike|||Hey, glad to see you might do some modding, OrangeKnight. :)|||Epiphenomenon|||OrangeKnight|||this better come out; i've put off playing DG since the 2nd beta because i've been waiting to mod the damn game.|||Wait, I thought those new Demigods had only just gone to the testers. They're already balanced and ready to go?





*Edit - Nope, nevermind, the DG's won't be part of 1.2. Figures. :roll:|||Yeah, patch 1.2 only puts the DLC system in place over which every player will receive the Demigods after testing.|||What about the invalid gamestate bug, the Torch Bearer autoattack bug, and the Erebus potion bug?|||Indeed.|||Benny Moore|||_PINK|||Ah, so damn the torpedoes, full speed ahead, huh?|||pkc|||but honestly pink. im sure a man of your obvious intelligence could appreciate the fact that a game that doesn't sell many copies is less likely to garner (sufficient) post-release support, right?



business is business.|||pkc|||Rake|||I think if gpg had the cash they would support better but as pkc said, business is business.

on the bright side I don't think frogboy would post a date in a journal unless he was confident of making it....depending on qa.



btw anyone think it will be possible to add a demigod using(graphically) the supcom acu units? is it allowed from a legal perspective?|||Quote:|||Benny Moore|||remember how we were promised one year of free support after release?



Funny how that year is fast drawing to a close and so far we've only gotten 1 full patch, 1 promised patch, and 1 promised DLC.



I wonder how much 1.2 will cost us...|||Z32|||Spooky|||5vs5|||Epiphenomenon

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