Monday, April 23, 2012

Generals units

turning on cheats and hitting alt-F2 will bring up the spawn menu and allow you to spawn the 3 units mentioned to be the basic units available to generals.



They are awsome.



i reccomend anyone who has the beta check it out, and for those of you who don't i'll put up pictures later.



The Minotaur captain is essentially a minotaur, but with really neat gold armour and helmet that is really quite distinctive, and a big shogun style flag on his back (the colour of which is your player colour). he uses a very large long sword (a claybore or something) and attacks really slowly.



the Siege archer has an ornate chinese style cannon for a face, and its arms are essentially loading mechanisms for cannonballs. it has extreemly low health, about as low as a standard mino, but packs an amazing punch, with a articular penchant for destroying towers.



the High priest has a bigger, fancier chair, and some silver armour, as well as a big fancy silver headress...that's about it.



you will notice, fooling around with these units, the poignant lack of any effectiveway to control them. i assume that generals will have a revised interface with a greater emphasis on command and control.



EDIT: pics :)



Minotaur Captain:

Image



Siege Archer:

Image



High Priest:

Image|||I tried to find all the info I could about Generals.



General Generals|||I want them to release the bastards. You can see from the vids the devs are currently playing with every General except the Queen of Thorns.|||She's in one of the vids, I just cant find the one with her in it!!|||Kyrein|||lol|||And slightly homosexual?|||Kyrein|||Tesla|||PheonixIV

Beta 1B released

As per topic title, Beta 1B is now available via Impulse.|||noob.|||******* FAIL NO WATERFALL MAP!!!!!!!!!!!|||wtf Dead? hasn't 1B been out for ages now?|||its 1.c but we new what he was talking about and its teh fail. No regulas and no waterfall map. However atlantis was very win|||It is 1B. The very first beta was 1, the next (with the new map and Uncle) was 1A, and this one is 1B.|||and thats why it says 1C in the center top?|||From only playing like half an hour, I can already say the changes are great!

Definantly in the right direction.



Items are kinda...nutso ATM, but hey, they havnt been balanced yet. Starting attack speeds have been adjusted which gives the game a much faster feel. Centralized Item Shop. Crumbling towers (But not forts yet!), and the new map looks amazing.|||Gnats3|||Yarlen|||Love the changes. The new maps awesome!!



Also like how you can increase the units upgrade, the flag capture speed, etc in the options menu.





Only we all miss regus... :(|||Reaver|||i like the changes so far, though im kinda sad that there is no regulas, the Atlantis map is very win though.|||They fixed the slowdown too. At least for me.|||the minion number is better but we still need more.

Slow down also fixed for me



Also, note do not change your resolution in game, it tends to crash it|||Overall, I'm happy as HELL with the update.

-Waterfall was working fine for the most part, so I dont see a need in playing on it anymore for now. (When we start balancing, we'll go nuts)



-Regulus was...pretty much free gold if the AI played him before and extreamly annoying if a player played him, so I'm all in for him getting worked on before coming back. (And...honestly. How long would Reg last with the OP items atm?)



-The items are amazing. Extreamly OP atm, but hey! We got tons of items! They arnt balanced yet but they definantly gave us a taste of what they want items to do and the role they will have.



-Towers Crumbling is nice. Watching them sink into the ground was not.



-The new map is amazing. Neutral creep portals FTW!



-Mine works fantastic for me now. Which is great! It was a fun map but playing it was like pulling teeth. I noticed the AI doesnt stroke off on Mine as much anymore either.



It brought it's share of bugs and exploits, but overall, definantly in the right direction!

Huttah!|||Teseer|||whew, i was so busy i completely missed out on the last update.



While this game still has a very long journey ahead of it before i would consider it something i'm happy i spent money on, this update is a massive step in the right direction.



I miss regulus, but am very glad he will be getting some major overhauling (he really needed it).



as for the rest; Torchbearer is my basolute favourite atm, (even though a rook tends to kill me in about 3 hits when hes 2 levels below me) the mix of high risk, pklenty of complexity and depth in abilities and enough variety to play differently through every playthrough. I think the Torchbearer is currently an example of what every other DG should be striving for in terms of level of depth and enjoyment.



Rook on the other hand is my less than favourite, i'm not sure if its just me, or if it's him but we don't like each other. he just rather lacks depth in my eyes and his abilites overall seem rather lackluster (although the new setup is a vast improvement over his previous one)



The Ub is sort of like the rook to me, although his skills are more interesting, he still seems pretty much like a basic, lackluster tank. His abilities are kind of neat, but i don't really see the passive ones come into play and i'm not sure if its just because i'm not looking hard enough or what. His actual skills also seem sort of meh, aside from the acid spit. I like the idea of Ooze draining HP and i think he should play into that concept more.



the albedo also seems a bit too high on some things. the back of the rook is so lusterous that it seems almost metallic, and i find myself drawn to the light enemating from the UBs *** in an uncomfortable way :oops: ...





Stacking and getting 'stuck' also seem to be serious issues. more than once i have gone for the potion in a dead demigods body only to find myself mysteriously stuck after his body sinks away, or find myself stacked with ione or more grunt in/under me. At these times i am either very happy that i have a warp item or very irritated that i have to simply wait until i die. This laso seems to happen alot with the grunts themselves when in a large melee, they will get stuck on one anotehr and simply be eternally running on the spot, unable to move even when the grunts their stuck on die.



This getting stuck seems very pervasive throughout the game.



i would also like to see the attack animations smoothed out (i think these may even be part of what contributes to getting stuck). Its very nice to see a rook swing his normal melee attack and whack his way through enemies. It is not nice to see his hand go halfway through the motion before mysteriously shifting instantly to a different position (along with his entire body), or see him pull a 180 spin through mid swing. These animation flubs seem to effect every single moving unit and especially make themselves visible when moving after attacking. giving an attack order also seems to consistantly cancel the current attack, even if the order was on the unit already targetted.



Overall, the Items are above awsome and i like almost all of them (although they are wickedly unbalanced). the concept of short range teleports is one that particularly appeals to me, especially as a method of dodging rookroll.|||I beat a full team of UBs on Atlantis solo with the TB :twisted:|||Kyrein|||5 Unclean Beasts versus my Torch Bearer.



I won.|||Oh cool thanks. [color=black]+1[/color]



EDIT: LOL EPIC FAIL.|||Vid-szhite|||Mooilo|||guess who else uses Google Chrome...

The stardock forums suck.

Seriously, who the hell requires a reason for editing? How irritating and pointless. Additionally, I tried to find a place to complain about this, and there was none. Even if here the forum feedback is rarely used it does exist and PMing TAC or TCC can produce some results.|||/BulletMagnet thinks you're not looking in the right spot.



i once went looking for a feedback section, and found one too! not that i need it.



if you don't want to give a reason for editing, just type gibberish in; it's not like they'll really care.|||I dislike them too, but it's a lot more talk about Demigod, so I grit through it.



I'd love if they were just simpler like other forums. I noticed that a LOT of posts arnt shown when you go into the subforums. Plus posts seem to take quite a while to appear as a new post.|||I've always disliked forums with white backgrounds. Dark color schemes are so much easier on the eyes.|||I dislike their forums too. This place is way better.|||without a doubt though; the drama, and religious threads are better here.|||the stardock forums have always been worse. Why they just didnt continue to use these forums I have no idea.|||I concur with all of the above. I checked out the SD forums and just, no.|||instead of just using phpbb or any other good stock forum software they decided to code their own bad forums... thats about as clever as building your own input devices.|||You think they're bad now... Compared to how they were few years ago they're positively perfect...|||TheBigOne|||hey! i'm making my own input devices, AND i'm being paid to do so.





/BulletMagnet strongly suspects someone here means HIDs.|||I think Stardock isn't payed by anyone to make their own forums though :P|||There's another reason I post here all the time too...anyone can guess as to what it is, really..|||Vid-szhite|||Gnats3|||Vid-szhite

Beta 2 Thursday

Neruz tells me Beta 2 is coming out Thursday, and a brief glance over the giant wad of new Demigod journals that have been released in the last weeks seems to confirm this.|||Beta please.|||very awesome, hope its true.|||Delayed.|||Until next year.|||http://www.demigodthegame.com/journals.asp



"So that is what we're working on fixing between now and Thursday's release of BETA 2."|||Yes, we know.|||it will be this Thursday, they said before Christmas break and I think my sister gets out of school this week...|||I got out of school last month.|||I havn't been at uni for like, two months... No, maybe longer?|||well you guys are lazy slobs who... someone else finish this for me.|||Are so much better than you.|||well it's Thursday naow...|||Not where GPG is...|||Kyrein|||The simple fact that it took me less than a second to think of typing that proves it.|||still doesnt prove anything.



Some minds have a 0-60 time thats quite low but if they cant go past 60 whats the the point?|||smith appears to have degenerated into incoherant babble.|||I'm updating. I'M UPDATING!1 :D|||FunkyKong|||And I'm spent. Extracting.|||Hmm.



Lots of icky UI things, like the password for logging in being visible. Also, the selection screen for the demigods having overlapping boxes and such. Not actually got in game, because the damn thing crashed. On a menu.|||Read this before playing

Download is at 60%, can't wait =D|||Oak, at first glance and after playing as him a half dozen times, appears to be a bad ***.|||Oak is pretty cool. Invincibility shield + spells that hurt enemies and help allies + berserk on death + minions.

Blue's Clue

It's gone now, but...



http://www.picoodle.com/getcode.php?url ... ack=&mode=



When I clicked on it, it said it found a clue..













P.S. Yes, Im horrible at filehosting. :oops:|||Hey just because I was spamming last night, that doesn't make it ok for everyone to spam.|||Vid-szhite|||Image



I fixed your image link.|||FunkyKong|||wut?|||----|||It's something Stardock has going on. You find the dog you win something I think.

http://forums.demigodthegame.com/332907|||Hah, cute.

Wow, the Finger of God shouldn't be targetable...

Anyways, I was playing a sandbox game to check out the Citadel's death animation, and I noticed that my units were attacking this little orb on the ground where the Citadel was called the Finger of God. You should probably make it untargetable, because it's invincible.



Here's a pic of the chaos:



http://i198.photobucket.com/albums/aa8/Mooilo/DisableFinger.jpg|||lol at pic.



I had the same thing, when we attacked the citadel, suddenly the "finger of God" tooltip popped up|||That's a shitload of creeps.

Your system configuration and any bugs you have

Make sure all your drivers are upto date before posting in this thread.



Just to give the devs something to work with, post your system, motherboard, gpu, cpu, ram, etc, and any bugs or glitches you may have.



This is just an attempt by me to centralize all the information I can.



My system



Intel Core2Duo E6400 @ 3.2 GHZ

2 gigs or mushkin ddr2-800

ATI 2900XT

Asus P5B deluxe



Bugs come across so far



Only a few behavioral bugs of the rook and torchbearer(rook doesnt do much on front lines as if waiting for boulder to recharge and a torchbearer got stuck in the healing crystal)



NEW-Some consumables (specifically the teleport one that recharges) change into a red and black box when recharging|||Processor(s): 1 AMD Opteron 280 (2.4ghz dual core)



RAM: 2 GB DDR ECC 400mhz (running at 333mhz)



GPU: Sapphire Radeon X800 XT 256mb (550mhz clock)



Mobo: Tiger K8W



OS: Windows XP 64-bit Edition (running from EIDE internal drive (C:))



latest ati drivers (released 8/20/08) have been installed.



This system runs FA and World in Conflict with little to no lag. (graphics not usually set to highest, but most things pretty high)





First Attempt: Slightly laggy video intro... OK, concerned but we hit ESC and are treated to the menu. Considering the video being a bit sluggish we decide to go to Video options and drop the settings down a bit. We click on the "Options" menu, choose "Video" and find that the game has set everything to highest presets. Not unusual... We move the mouse over to the drop down list and.....



FROZEN... not just demigod... the whole PC... can't Alt+tab, can't hit the windows key, CTRL+ALT DELETE doesn't work... Not even my GE keyboard's built in POWER button.



2 minutes later...



Hard Shut Down.



Reboot.



Second Attempt: We make into the settings menu and back out without incident. Everything is now set to "Low Fidelity" or whatever. Fine, I came for testing and gameplay, not for flashy stuff.



Now... into the Multiplayer... LAN... no games to be seen... Ok, its 1am EST. Click "Host". type "test" into the text field and...



FROZEN



5 minutes later (we're more hopeful this time)...



Hard Shut Down.



Third Attempt: See Second Attempt, didn't get to typing in the text field this time.|||stupid smileys interfering with my embedded parentheses... damn them!|||@sturmadler



At this stage with no real optimizations present in the build, my best guess is that your 256Mb video card/processor might be overwhelmed loading all the textures. I would be surprised if it led to a hard lock, but without having access to that video card I cannot say. I will check with our IT guys to see if we still have one in storage somewhere.



- Servo|||GPG-Servo|||QX6700@3,2Gh + GTX 280 = orgasmic :)|||Intel P4 2.8Ghz (hyper-threading)

2048MB RAM

X800 with 256MB



It runs with 2-3 FPS + this is how it looks:



Image



Does Demigod use Pixel Shader 3?|||Yes, Demigod is SM3|||so... if demigod uses Pixel Shader 3, and the X800 architecture supports Pixel Shader 2...



Is it time to go buy that 8x version of the 3850?|||over a week and no answer...



am I the only one who PAID for the game and is thus far unable to play?|||You're not the only one. Impulse doesn't let me download the game, so I haven't even been able to install it yet... :(|||replaced X800 with HIS 3850, went back to XP-32 (damn MS for their lack of support!), and installed a fresh Western Digital Hard-disk.



Runs Demigod MAXED out. Beautiful.



Runs Crysis at 1280 x 1024 Medium settings never dips below 30fps. (can push some of the settings to High if I don't overdo it).



$200 card extends life of $1600 PC by another year = win.|||4000x2

1 gb ram

6100 LE





The lag is horrible. I still play it since I love your game so much, but damn... most of the time I don't even the models, only the blue circles moving, while the models are stills in a walking position at the other side of the field. Another: when I use a skill on a Demigod I will repeatly just get an invalid target error. The targetting is really bad, but like I said the game is great!|||X3210 Xeon Quad Core

EVGA 780I MB

PNY 8800 GTX



I cannot get past the light vs. Dark screen after the launch countdown windows pops up demigod has stopped working then I send in my crash report to GPG.



Beta 1 no issue cannot play beta 2 at all frustrating!!!